gaming

[PS4] 2016's Doom has no business being as good as it is

The previews for id's Doom reboot made me honestly concerned for how the game would play. It felt like they had shoved some arena maps together into a single player experience and then tacked on what felt like a shallow leveling up mechanic on top of it. Glory kills looked…

[PS4] Tips on playing The Witness

No spoilers will appear in this post. Gamer confession: I never really played much of Braid. That's not a slight on it's designer, Jonathan Blow. I just never got into it, it never really grabbed me so to speak. I bring this up as a testament to how different of…

[PS4] What Bloodborne Reviews Should Say

When Demon's Souls started sneaking around the general periphery of gaming, I was huge proponent in trying to get everyone I could to try it out. From Software created a uniquely tight combat experience which focused on difficulty, multiple playthroughs to gain level knowledge and an incredibly unique multiplayer experience…

[DIP] Assassin's Kittens Unity

The Department of Internet Power would like to thank April for her contribution. And thus concludes your work week. …

[PS4] Destiny's Real Flaw

While Destiny has made Bungie and Activision a bundle of money, especially for a new franchise even from a veteran studio ... it has also met with good but not great reviews. The less than stellar accolade is mostly a matter of controversy only because of the game's incredibly high price…

[PS4] On Destiny's "Story"

In my previous Destiny Review I noted how Destiny's strengths lie heavily in its very tight shooter mechanics and extremely high production values. While I lauded the voice actors, I didn't get too far into the story itself since I had only just gotten past the point I had hit…