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[PS4] 2016's Doom has no business being as good as it is

The previews for id's Doom reboot made me honestly concerned for how the game would play. It felt like they had shoved some arena maps together into a single player experience and then tacked on what felt like a shallow leveling up mechanic on top of it. Glory kills looked…

[PS4] On Destiny's "Story"

In my previous Destiny Review I noted how Destiny's strengths lie heavily in its very tight shooter mechanics and extremely high production values. While I lauded the voice actors, I didn't get too far into the story itself since I had only just gotten past the point I had hit…